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Fri Nov 22, 2013 8:14 am by Laurence
Bayohne forum manager wrote:
Q59: What’s the release date of patch 2.1?
A59: We plan on releasing patch 2.1 on Dec. 17, 2013.
Upcoming Changes to Allagan Tomestone Acquisition
Producer and director Yoshi-P here.
Recently, we've noticed a number of threads discussing the weekly limit on Allagan tomestones of mythology. I'd like to talk about the reasons for this limit, as well as changes coming in patch 2.1 that will affect their acquisition.
Progression in FFXIV
As you'd expect, there are many more factors to consider when designing an MMORPG like FFXIV, compared to a stand-alone console game. These factors heavily influence combat design and balance.
Each encounter in FFXIV: ARR is crafted with a particular difficulty in mind. As players grow stronger by increasing their level, they will be able to complete early encounters. However, upon reaching level 50, players who wish to become even more powerful and tackle the hardest challenges must instead obtain better gear, thus increasing their item level. The time required to do so is dictated either by drop rates, or by the rate at which tomestones can be acquired, depending on the gear being sought.
Progression can therefore be described as follows:
Players reach level 50 while clearing the main scenario.
Upon reaching level 50, players begin acquiring gear to raise their item level.
Players take on encounters appropriate for their item level, acquiring new gear.
Upon acquiring new gear, players raise their item level, allowing them to challenge more difficult encounters.
Our ultimate goal is to give players the freedom to advance at their own pace. Having said that, the current design has room for improvement, which is why we will be implementing changes with patch 2.1.
Expectations for Progression Until Patch 2.1
From the initial release of FFXIV: ARR, we predicted it would take roughly a month and a half for the most dedicated players to reach the Binding of Coil of Bahamut, and roughly two months for the general player population. Furthermore, we wanted players to acquire gear using Allagan tomestones of mythology in tandem with clearing the Binding Coil. This served as the basis for determining the rate at which tomestones can be earned, which is currently limited to 300 tomestones of mythology per week. With the release of patch 2.1, this limit will be increased to about 450 tomestones per week, for reasons which will be explained at the end.
The Two Paths for Player Progression
One unique quality of MMORPGs is that, depending on how much time they have to play, a disparity between players can easily emerge. For example, let's say player A plays two hours per day, and player B plays five hours per day. After a week, there's a difference of 21 hours, after five weeks a difference of 105 hours, and after ten weeks a difference of 210 hours. MMORPGs are designed to be played over a long period of time, and as such, this gap between players will only increase as time goes on. This inevitably leads to several problems:
It becomes difficult for new players to join.
Casual players are likely to lose motivation to play.
The community is likely to become fragmented.
In an attempt to combat these trends, and also to encourage users to continue playing, most developers of the first generation of MMORPGs decided that items should only drop a fraction of the time. Because the chance of obtaining items was so low, it took a relatively long amount of time to obtain gear, meaning users would play longer.
However, when considering the lifestyle of users in today's market, the freedom to play at a more leisurely pace is essential. With no option but to continue running through instances, with no guarantee that the desired can be obtained, users are more likely to become stressed and stop playing all together.
These concerns led to the birth of the token system, which we have adopted for FFXIV: ARR. The merit of this system is that, although there is a limit on tomestone acquisition, users are guaranteed to obtain desired items after obtaining a set number of tokens.
Because every duty in ARR offers a set number of tomestones, players can easily determine how many instances they need to clear and how much time it will take. They can then play at their own pace to acquire the gear they desire. Furthermore, the more difficult encounters also incorporate a more traditional system of drop rewards.
This offers players two options:
Play through the Binding Coil of Bahamut and obtain gear from drops.
Collect Allagan tomestones of mythology to exchange for gear.
Although these methods are different, each allows for the acquisition of level 90 gear.
In short, players who have ample time to play are free to collect tomestones, or challenge the Binding Coil, and those who have less time can still acquire tomestones at their leisure. Despite the difference in time available to players, the game is designed so that everyone can potentially obtain item level 90 gear.
However, please bear in mind that high-item-level gear alone may not enough to overcome some challenges. Because of the armory system’s design, end game encounters have been balanced for players who have not only leveled one job to 50, but who have also obtained abilities from other classes. That being said, we have no plans to make multiple jobs a requirement.
Providing Additional Paths for Player Progression
There's one key problem with the encounters available in 2.0: the limited number of options leads to linear progression for battle classes, and essentially leaves crafters and gathers by the wayside.
To be more specific, players are being pressured to join a party to play through a limited selection of instances for tomestones; there are few, if any, options for those who wish to collect them leisurely, efficiently, or even alone. Patch 2.1 will serve as a means to resolve this problem, giving players many more options to collect tomestones and play as they see fit.
Here is an example of how the upcoming update will appeal to more players:
Beast Tribe Quests
- Learn about the beast tribes in daily quests and acquire tomestones.
- Search for buried treasure with up to four players and obtain crafting material, consumable items, and tomestones.
- Join a duty at random and receive bonus tomestones and experience points.
- Build and furnish a home with the aid of Eorzea's crafters and gatherers, or use your own skills to do the same.
- Test your combat skills against your fellow players, earning fame and fortune.
- Challenge an ancient tower with 23 of your strongest allies and face the dangers within.
- Explore an abandoned lighthouse to obtain new gear and tomestones.
Two Hard Mode Dungeons
- Face greater dangers to obtain new gear and tomestones.
- Keep your characters fresh by changing their appearance.
Extreme Primal Battles and Good King Moggle Mog
- Confront a mysterious new enemy and three familiar foes to obtain new gear and tomestones.
New Main Scenario Quests
- Work together with the Scions of the Seventh Dawn for the sake of Eorzea.
New Side Quests
- Take part in additional side stories to learn more about the peoples and cultures of Eorzea.
As you can see, this upcoming update will add more options for adventuring alone or in a group; the means to challenge other players in PvP; more incentive to craft, gather, and collect items; and new chapters in the game's ongoing story.
Patch 2.2 will introduce the next section of the Binding Coil of Bahamut, and we highly encourage players seeking a challenge to prepare for the new dangers ahead. To those of you have obtained all available gear in the Binding Coil, we hope you'll give the Wolves' Den a try and see how you fare against your fellow dungeon runners.
Raising the Tomestone Cap in 2.1
As I explained previously, because there are only a few ways to acquire tomestones, players have had no choice but to run the same dungeons over and over. While there are those who are fine with the current state of affairs, there are others who dislike the limit, as well as those who feel obligated to hit the weekly cap.
A. Players who dislike the limit:
-> “Once I reach the weekly cap, there's nothing else to do. If the limit was raised or removed, I would have a reason to play more.”
B. Players who feel obligated to hit the cap
-> “If I don't hit the weekly cap, I’ll fall behind. But having only a handful of dungeons is boring. I just want it over with fast.”
If we were to increase the weekly limit before patch 2.1, players who fall under category B would increase significantly. To satisfy both types of players, we feel it best to prioritize giving players more options.
I realize patch 2.1 was originally scheduled to be released in November, but due to problems with server congestion, and the need for server and system improvements, we were forced to delay the release one month. However, I assure you that the wait will be worth it, as the upcoming patch will not only include plenty of new content, but also improvements to the user interface and additional system updates.
There have been several posts asking why we have not split patch 2.1 into several smaller updates, the answer to which can be found in a recent post here on the forum.
Yoshida-san mentioned that the execution speed of jumps for the dragoon job will increase, and DPS output will increase as well by 10%. Monks will also get a buff and increased positional bonuses. Basically melee DPS will increase across the board. There’s also a bug affecting the dragoon’s swipe attack, and that will be fixed.
There is one bard ability that is excessively strong, so that’ll be changed, but silence will be kept, so bard players should not worry. Black mages will have more utility besides damage, but the fact that they can cast flare twice in a row is a bug, so that will be addressed.
Some changes are being put in place in encounters like primals and the PvP arena in order to mitigate the problems due to the natural lag created by distance from the server, causing players to having problems walking out of AoE. If these changes go well, they will be extended to other areas.
At this stage, Crystal Tower was showcased with a live demo. Item level necessary for the Crystal Tower should be pretty much the same as Amdapoor Keep. Chests will be separate for each party so every party will get its own. They will contain level 80 items. The Binding Coil of Bahamuth has stronger items, but items dropped from the Crystal Tower will be usable with the vanity slot coming in 2.2.
Patch 2.2 will add more content to the Binding Coil of Bahamuth, while 2.3 will add even more to the Crystal Tower. The Crystal tower doesn’t have a one week restriction like the Binding Coil of Bahamuth.
in 2.1 it’s still not possible to create a three parties alliance and enter already formed, but the duty finder will take care of it. The development team is looking into making the ability of pre-forming alliances available. There will be three different paths available in the tower, one for each party.
In 2.1 the Crystal Tower will grant the same tomestones that we already have, but some different ones might be added in future patches. The inclusion of Eureka from Final Fantasy III is also in the plans.
Players will finally get the ability to add newer event items to the storage cabinet (thank goodness!), An item sorting feature will also come in 2.1, to help with the many new items.
After the break the logo of patch 2.1 “A Realm Awoken” was shown, together with a lovely background music track derived from the original Crystal Tower music.
The part of the story involving the Garlean empire is on hold for now, but things will involve Beastmen and other elements in the new patch.
Players with the PS3 version shouldn’t worry about seeing mobs and other players in the Crystal tower, because it’s been tested so that everything is visible. After all it’s just 24 players and not 80 like in old school raids.
Haircuts will cost 2000 gil. There isn’t any restriction for the use of the beauty salon. You can make as much changes as you like, and there is a preview screen, so as long as you don’t press confirm you can keep experimenting. It’ll work like the current character creator, basically.
You’ll be able to change face paint and its color, hair, facial hair and tattoos. Eye color is being considered as there are colored contact lenses in real life after all. Even more hairstyles will be available in every new patch.
Good King Moggle Mog XII that will be implemented in 2.1 is similar in difficulty to Garuda Hard Mode, but a little harder. There will be eight moogles to fight and each one will have his own job. The fight will have both a easy and a hard mode.
Patch 2.2 will bring Leviathan, while Patch 2.3 will bring something else that could be Ramuh or Shiva.
For those that already have a relic weapons dropped by King Moggle Mog (that will be level 80) will be good for the vanity slot, but they’re intended mostly to ease the gear progression curve. Allagan gear will be changed to level 90 and some changes will be made to relic +1 and Allagan weapons too.
A few weapons that will be dropped by Leviathan were showed at this point, together with concepts for furniture items.
The content roulette will have three categories, low level, high level, main quest and guildhest. You’ll get a bonus in tomestones by using this once a day. Dungeon experience has been increased as well, so things should get better on that side as well. Dungeons will become better than FATE for leveling up.
Selecting high level dungeons will yield more tomestones (since you can’t gain experience), but those that prefer low level still have that option and will still get some. There are bonus for helping others with main story quest dungeons.
The ability to vote kick other players is coming as well, to get someone that falls asleep on the party out of the way.
The party request feature is also coming in 2.1, to provide an alternative to the duty finder and group up with players of the same server instead of being randomly matched.
The MVP feature has been renamed MIP (most Impressive player), so it’s more to reward the most interesting or nice player you meet, not the one that deals the
most damage or things like these. You can select one player for it after clearing each dungeon.
There’s also a string of achievements for being voted MIP several times (from one to 500). The first one only gives a title, but others give actual rewards.
The MIP feature will only be available when joining the Duty Finder solo, to avoid exploiting. There will also be a harsher penalty for dropping the queue in the duty finder in order to try and get an easier dungeon.
The Content Roulette will include all the dungeons you have unlocked, no matter if you cleared them or not.
While it’s not in 2.1, the team is planning to add Chimera and Hydra to the Duty finder, but the Coil of Bahamuth won’t be added. It’ll be better to use the party recruit feature for that.
The new Pharos Sirius dungeon is the big tower near the Aleport with a large crystal stuck inside it. It’s a 4-men dungeon. That’s the plan to all dungeons that will be added outside of the endgame, to allow casual players to do them easily. It’ll drop level 60 gear and you should be able to do it with artifact armor. It will also include a classic Final Fantasy boss, that won’t be revealed today.
Haukke Manor and Copperbell Mines are going to get hard modes. Some routes will be different, and the bosses and their mechanics will also be completely changed for the hard mode. Clearing normal mode will be necessary to access them. They’ll feature a story where something happened in the dungeons and the player will be requested to go back and address the problem. They will drop level 60 items.
The Treasure Hunt feature will drop materials for crafting, and dungeons will drop furniture items for housing.
Extreme primal battles will require at least darklight level 70 gear, but to get the quest for them you’ll have to beat hard mode Titan first. They will be really hard and really good damage dealing will be required, but those already doing Bahamuth’s Coil should be able to do them. Hard mode Ifrit will have 16 nails to kill.
At this point a previously unannounced Ultima Weapon hard mode/extreme mode was showcased. Balancing of that is still in progress, but it’ll be a lot harder.
Extreme mode primals will drop level 90 weapons, just below Allagan level. There will also be a story quest involving them, and battles will be available through the Duty Finder.
There will be housing items craftable from materials dropped by hard mode and extreme mode primals. Extreme mode will also drop other items that aren’t weapons. They haven’t been revealed today, but it’ll be something for bragging rights.
We're working to have everything ready in a timely fashion, and we greatly appreciate your continued patience.
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Mon Nov 11, 2013 9:14 pm by Laurence
Grats PeiPei and Draugar!
Damage, Magic, Auto Attack, DPS
44, 33, 50.45, 12.79
Delay, Strength , Vitality ,Parry ,Skill Speed
3.44 ,27 ,30 ,33 ,23
Damage, Magic , Auto Attack, DPS
44, 66, 50.45, 12.79
Delay , Vitality ,Intelligence ,Determination ,Spell Speed
3.44 , 27 , 27 , 16 , 33
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Tue Nov 05, 2013 3:27 pm by Laurence
FFXIV: ARR is at 1.5 Million Registered Players
Final Fantasy XIV: A Realm Reborn continues to grow with more players and content patch 2.1.
Content patch 2.1 has PVP integration, newer dungeons, and player guild housing. PlayStation 4 beta testing begins in February of next year.
Estimated release date for 2.1 is mid-Nov to mid-Dec.
Update 2.3 will be 6 months later.
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Sat Oct 12, 2013 10:20 pm by Laurence
Paladin, requires Gladiator level 30 and Conjurer level 15. Can use Gladiator, Marauder and Conjurer abilities.
The Paladin Soul Crystal can be obtained by completing the quest Paladin's Pledge that becomes available when the player reaches Gladiator level 30 and Conjurer level 15; it further enhances the Gladiator defensive abilities, but only allow the use of Conjurer and Marauder cross class skills.
Dragoon, requires Lancer level 30 and Marauder level 15. Can use Lancer, Pugilist and Marauder abilities.
The Dragoon Soul Crystal can be obtained by completing the quest Eye of the Dragon that becomes available when the player reaches Lancer level 30 and Marauder level 15; it focuses on increasing raw attack power while adding jumping and AoE attack abilities. Dragoon can use Lancer, Pugilist and Marauder cross class abilities.
Monk, requires Pugilist level 30 and Lancer level 15. Can use Lancer, Pugilist and Marauder abilities.
The Monk Soul Crystal can be obtained by completing the quest "Brother from Another Mother" that becomes available when the player reaches Pugilist level 30 and Lancer level 15; It grants new elemental fist attacks, but only allow the use of Lancer and Archer cross class skills.
Bard, requires Archer level 30 and Pugilist level 15. Can use Archer, Lancer and Pugilist abilities.
The Bard Soul Crystal can be obtained by completing the quest A Song of Bards and Bowmen that becomes available when the player reaches Archer level 30 and Pugilist level 15; it allows the player to learn several support abilities without a noticeable reduction on his damage dealing potential, but only allow the use of Pugilist, Lancer and Archer cross class skills. Bards can only keep one song up at a time, but multiple bards can use multiple songs on the party.
Warrior, requires Marauder level 30 and Gladiator level 15. Can use Lancer, Marauder and Pugilist abilities.
The Warrior Soul Crystal can be obtained by completing the quest Pride and Duty (Will Take You from the Mountain) that becomes available when the player reaches Marauder level 30 and Gladiator level 15; it grants new enmity and AoE skills, but only allow the use of Gladiator and Pugilist cross class skills.
White Mage, requires Conjurer level 30 and Arcanist level 15. Can use Arcanist, Thaumaturge and Conjurer abilities.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself. The White Mage Soul Crystal can be obtained by completing the quest Seeds of Initiative that becomes available when the player reaches Conjurer level 30 and Arcanist level 15.
Black Mage, requires Thaumaturge level 30 and Archer level 15. Can use Thaumaturge, Archer and Arcanist abilities.
The Black Mage Soul Crystal can be obtained by completing the quest "Hearing Voices" that becomes available when the player reaches Thaumaturge level 30 and Archer level 15; it further enhances the Thaumaturge offensive magic abilities, but only allow the use of Archer and Arcanist cross class skills.
Summoner, requires Arcanist level 30 and Thaumaturge level 15. Can use Archer, Arcanist and Thaumaturge abilities.
Summoners have the ability to summon the "essence" of the Eorzean primals, giving him access to more powerful abilities and summons compared to the Arcanist.
Scholar, requires Arcanist level 30 and Conjurer level 15. Can use Conjurer, Arcanist and Thaumaturge abilities
Scholars are accompanied by a fairie, which aids them in their duties.
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Sun Oct 06, 2013 2:28 pm by Laurence
Q. How can I view my maps?
A. The main map can be displayed by pressing the M key or by selecting Map from the main menu.
The numbers on a map's top- and left-hand sides are used to relay location coordinates. For example, the player's coordinates in the above city-state map are 7–6 (7 representing the horizontal axis, 6 the vertical).
2. Map Info
Up to three names may appear in this window:
[area name] (will always appear)
[sub-area name] (if in an area with multiple levels)
[building/dungeon name] (if inside a building or dungeon)
3. Map Menu
From here, players can select and view maps of all previously visited locations.
4. Close Map
Press this button to close the map.
The player's current location. The arrow indicates the direction the player is facing.
Each guild is represented by a unique icon. Please note, not every guild will be found in each city-state.
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